Dione front view
|Health and Abilities|
|Status||Wounded, Escaped, Evoluted|
After successfully defeating the new reptilian boss Dione, players will receive Dione report file in Toxicity (Note: this item cannot be obtained anymore after Zombie Scenario Re:boot. Instead, the players will receive the new ones). In Culvert, from round 4 to 8, Dione will attack the players. Then it evolved to Siege Type Dione at round 9. It's also appeared in round 3 of Poisoning. Defeat it to advance to round 4.
Later, Dione becomes a playable character for Zombie team which can be controlled through third-person-view in Zombie Giant mode.
Unlike previous bosses, Dione's moves can easily be spotted and dodged if a player clearly understands its' motions. Senior Researcher Soy also tells the players Dione's next attack. During the early battles, Dione's attacks are less damaging and are of nearer range. However as its health continues to deplete, its attacks will be more deadly and widespread. Players will have to observe that:
- When Dione starts pounding on the ground, black spots will appear on the ground nearby, resulting in tentacles protruding from them sooner. Players that are caught will be tossed upwards, losing health from both the tentacle, followed by fall damage.
- Dione has two type's of pounding attacks, one of it is once he stab the ground his tentacle will instance appear from the ground and damaging player's if they are on top of it. As for the second type, when Dione stab the ground 7 times (two stabs = 1) his tentacle will not instance appear but the area that the tentacle cover a large in the mean time find a spot to avoid the tentacle's.
- Whenever Dione uses one of it's pounding attacks, players are able to avoid the tentacles by crouching (hold ) and moving either front or backward. However, you must be aware of surrounding zombies, as they would block your path.
- When Dione starts swaying its head and moaning, there's a 3-4 seconds leeway to take cover, preferably after 180 degrees from its line of sight. After that, it will spew out a far range wave of toxic which will damage or kills players if they failed to take cover.
- Dione's weakness is located at the chest spot (and probably the head). Shooting other parts will only chip off its life bar.
- Dione has the ability to curl up and roll to another spot, often dealing high damage or even killing players in most cases if they're in the way. Try not to attack with melee, especially when its health drops below half.
- Dione's circular motion swipe has a chance to disarm players' weapons if they're within its radius.
- With correct timing, it is possible to avoid Dione poison by jumping.
In Zombie Giant, Dione was accessible as one of the 3 playable zombies, all his skills is accessible, and new dying animation is also created because the Zombie Scenario version didn't have it since Dione escaped after defeated.
Unlike Revenant and Fallen Titan which gained a new skin upon evolving, Dione simply turned into Siege Type Dione after evolving, and gain access to his fourth skill, which can summon an Angra to support in battle.
|Summon Angra (Evolution Skill)|
- Dione is named after the Greek Goddess (Greek mythology). It may also named after the Saturn's icy moon.
- Dione is one of the bosses that does not appear from a gate. It appears from the top of a waterfall instead.
- He also appears on the walls opposite of the main door in his intro appearance in Poisoning, instead of using the main door.
- If the player stand in the spot where Dione lands, the player will get crushed.
- This is the only boss that did not die after his health is depleted completely. Dione was just wounded and he escaped successfully to evolve.