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M1 Garand is a Advanced-grade semi-automatic rifle in Counter-Strike Online.

Overview[]

This semi-automatic rifle uses 8 rounds of 7.62 NATO bullet loaded in en-bloc clips. It is incomparable efficiency to take out enemies with little effort spread terror during the World War II.

Advantages[]

  • High damage
  • High accuracy
  • Decent recoil
  • Fast reload

Disadvantages[]

  • Expensive
  • Low rate of fire
  • Cannot be reloaded until all bullets have been depleted
  • Heavy weight

Tips[]

Overall[]

  • When ejecting the magazine, the sound that it emits can be heard by surrounding players, compromising your position.

Release date[]

  • South Korea: 18 September 2014.
  • Taiwan/Hong Kong: 7 October 2014.
  • China: 1 October 2014.
  • Japan: 8 October 2014.
  • Indonesia: 20 January 2016.
  • CSN:Z: 12 March 2015 (Craft).
  • Vietnam: 26 March 2015 (Craft).

  • South Korea: 6 February 2020
  • China & Taiwan/Hong Kong: 11 March 2020
  • CSN:S: 17 March 2020

Variant[]

Arquebus
Y20s1m1garand
Main article: Arquebus

A variant inspired by a Korean Jochong or Arquebus. Obtainable via 2020 Season 5 compensation.

Gallery[]

Inserting new magazine

Taking out old magazine

Shooting sound

Ditto, last shot

Ditto, empty

Trivia[]

  • This weapon is the first true semi-automatic rifle in Counter-Strike Online, i.e., you cannot fire continuously by holding down LMB.
  • This is also the first weapon which cannot be reloaded with spare rounds left in the magazine; it has to be fully depleted in order to do so.
  • This is the third weapon which has a sling attached after Lightning AR-1 and Mosin-Nagant.
  • The M1 Garand was once planned to be able to aim down sights as its alternate fire mode. This feature was however, cut from the rifle, yet animations for transition into aiming down the iron sights, shooting and ejecting the en-bloc clip remain in the model files.
    • M1 Garand was going to be the first in-game rifle to ever be able to aim down sights, but it was then replaced by the RPG-7.
    • Sometimes, there's a visual glitch where the user will withdraw the weapon while aiming down sights. It can stay like that as long as the user keeps holding secondary function button (RMB by default), however it can not shoot during the glitch.

External links[]


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