- For the original version, see M249.
SKULL-7 or M249EX is a machine gun built by the Government in Counter-Strike Online based on the M249.
Overview[]
SKULL-7 holds 120 rounds each round with special 5.56mm Anti-zombie. To improve its accuracy in mid-long range, it is designed based on a structure that can reduce recoil while firing. The chambered bullets deal critical damage to zombies due to its high penetration rate and firepower.
Advantages[]
- High damage to both humans and zombies
- Large magazine capacity
- High reserved ammunition
- Equipped with a usable scope
- Better accuracy when zoomed
- Short reload time
- Can be enhanced
- High stun to zombies
Disadvantages[]
- Expensive in match
- Heavy weight
- Expensive ammunition
- Low rate of fire
- Low knockback power
Release date[]
- Taiwan/Hong Kong: 13 July 2010
- South Korea & China: 14 July 2010
Japan: 22 July 2010.Singapore/Malaysia: 8 September 2011.Indonesia: 21 December 2011.Turkey: 24 October 2013.- CSN:Z: 23 September 2014.
Vietnam: 26 March 2015.
- WC
- South Korea: 4 December 2014
Tips[]
Range | 0m | |
---|---|---|
Armor | Yes | No |
Head | 96 | 100+ |
Chest | 24 | 32 |
Gut | 24 | 32 |
Leg | 24 | 24 |
Part (Zombie) | Damage (+ Kevlar) | 120 shots (1 mag) |
---|---|---|
Head & Chest | 89 | 10860 |
Gut | 22 | 2640 |
Leg | 22 | 2640 |
Tactics[]
- Wait for the zombies to get nearby to fire accurately. Otherwise, use the scope to engage medium to long range enemies.
- Make sure everything is clear before reloading SKULL-7.
- Try to get to near the Zombie while using SKULL-7 as it has a higher chance of performing headshot.
- 120 rounds of SKULL-7 can inflict 3720 damage to a zombie, and around 60,000 damage to bosses.
Counters[]
- Charge SKULL-7 user while he/she is reloading.
- Avoid direct combat with the user.
Variants[]
- SKULL-7 CSOWC Edition
This is a special edition of SKULL-7 released during CSO World Championship 2014 in Seoul. It is given to the participants of the tournament. It is covered with a layer of chrome and does not possess any statistical differences.
Comparisons[]
- Positive
- Higher damage to humans (+2)
- Higher damage to zombies (+33)
- Lower recoil (-1%)
- Higher magazine size (+20)
- Higher reserve ammunition (+20)
- Higher accuracy (+6%)
- Usable scope
- Neutral
- Same rate of fire (90%)
- Same weight (14% speed reduction)
- Same reloading time (4.5s)
- Negative
- Obtainable during events only
- More expensive (+$3250)
- More expensive ammunition ($200 per 30 rounds)
- Positive
- Lower recoil (-1%)
- Higher penetration power
- Lighter (-2%)
- Neutral
- Same damage to humans (31)
- Same accuracy (84%)
- Same rate of fire (90%)
- Same price ($9000)
- Same magazine size (120)
- Usable scope
- Same ammo cost ($200 for 30 rounds)
- Negative
- No explosive ammunition
- Longer reloading time (+0.5s)
- Positive
- Higher Damage in A mode (+2)
- Higher accuracy in A mode (+1%)
- Lighter (+2%)
- Higher reserve magazine size
- Can be scoped
- Neutral
- Same rate of fire
- Same knockback power
- Same stun power
- Same reloading time (4.5s)
- Negative
- No Janus Transformation System
- Higher recoil for both A (+2%) and B (+20%) mode
- Lower magazine size (-80)
Gallery[]
Firing sound (South Korea, Taiwan/Hong Kong and Japan - Old)
Ditto (Currently all regions)
Reloading sound
Trivia[]
- The optical sight mounted on the SKULL-7 is the ELCAN M145 MGO.
- This is the first Anti-Zombie weapons released.
- This is the first weapon in game which is chambered with 5.56mm Anti-zombie rounds.
- This is the first machine gun in-game with zoom function
- There is a skull engraving on the side of the ammunition box.
- The words "KS-501" can be clearly seen printed on the receiver.
- China, Singapore/Malaysia, Indonesia, Thailand and Turkey regions used to have a different shooting sound for the SKULL-7 similar to the M249, but a little deeper in the end due to lower rate of fire.
- The chrome texture of the SKULL-7 CSOWC version does not apply in D3D graphics setting, this also happens to the SKULL-5 CSOWC version.
- SKULL-7's texture is realigned in Blood Paint update. The reload animation is also changed a bit and the the reload time is now 4.5 seconds, instead of 4.0 seconds before.