|Price in match||
|Accuracy in long range||
|Rate of fire||
|Percentage speed reduction||
|Secondary fire / Modes|
- For the original version, see UMP45.
The SKULL-3 is an anti-zombie submachine gun chambered with 35 rounds of .45 Anti-Zombie cartridge and is capable of being dual-wielded. When being dual-wielded, it fires 70 rounds of .45 Anti-Zombie cartridge. This weapon is also equipped with a nondetachable suppressor, foregrip, extended magazine (+10 magazine capacity) and a usable scope single mode.
|Single Mode||Dual mode|
SKULL-3 was released on:
- South Korea: 12 January 2012 alongside Zombie Escape mode.
- Japan: 22 February 2012 alongside Zombie Escape.
- Indonesia: 12 September alongside Toxicity.
- Singapore/Malaysia: 7 November 2012 alongside Zombie SD Sprays and Nightmare.
- Turkey: 14 May 2014 alongside New Zombie Shelter.
- CSN:Z: 23 September 2014 through Craft system.
|Mode||A mode (0m)||B mode (0m)|
|Mode||Buy cost||Ammo cost||Total|
- When dual-wielded:
- Original: Not recommended as it could waste the user's money.
- Deathmatch/Team Deathmatch/Basic: Recommended due its fair damage, accuracy, low recoil, high rate of fire, light weight and usable scope in single mode.
- Use dual mode in close combat as it has high damage and very high rate of fire.
- Use single mode to engage enemies in medium to long range combat.
- Try to fire in 3-rounds burst to maintain a good accuracy.
- 35 rounds of A mode can deal 700 ~ 2800 damage, while 70 rounds of B mode can deal 1960 ~ 7840 damage to zombies.
- Combine B mode with Deadly Shot for maximum damage output.
- Use A mode to efficiently escape from zombies or as backup when using a melee weapon; use B mode to kill zombies.
- Take note that B mode is not suitable to engage zombies in open areas due to it's heavy weight. Instead, use melee weapons such as the Skull-9 or Nata Knife to kill zombies while using A mode to stun or escape from zombies.
- However, if the user has reached a safe human camp such as the ducts, it is recommended to switch to B mode as it has high damage and very high rate of fire.
- SKULL-3 can kill a host zombie easily due to its high damage and very high rate of fire when using B mode.
- Fire SKULL-3 in bursts for both modes to conserve ammunition.
- A mode has really low recoil and very high stun power, enabling the user to fire accurately while running. Also, the zombie is hardly move when shot due to high stun power.
- Using B mode on barricades help players to gain money faster. Furthermore, its very high rate of fire favors in destroying barricades efficiently.
- Recommended when dealing with mini-bosses. However, the player needs proper skills to dodge their attacks.
- Use B mode to handle large amount of zombies because it has high damage and very high rate of fire.
- 70 rounds of SKULL-3 in B mode can deal around 10,000 ~ 17,000 damages to bosses, noted that attack power has been maxed.
- It can kill the Titan easily due to its high damage and very high rate of fire.
- It can also be used to destroy barriers very quickly.
- SKULL-3 is also good in dealing with bosses.
Tactics facing SKULL-3 users
- SKULL-3 users are fast, mobile, silent and deadly if the users are experienced.
- With B mode, they can annihilate your whole team easily with 70 rounds.
- Sniper rifles and far-middle ranged weapon are recommended, don't try to approach them directly unless you have good skills.
- Usually, SKULL-3 users will go with B mode, so they're deadly but slow movement. If they're not in ducts, infect them quickly, especially when they are reloading in B mode.
- With Deadly Shot, SKULL-3 in B mode can take down several <6000 HP zombies in ducts.
- Light types zombies are recommended when dealing with SKULL-3 users.
- SKULL-3 has high stun (nearly the same with MP5) and low knockback power.
- Try not to engage SKULL-3 users alone, especially if they use the Deadly Shot skill.
- Gerard: Gerard is seen arming with an SKULL-3 in a promotion poster.
- Higher damage (+1)
- Higher fire rate (+1%)
- Higher clip size (+10)
- Higher reserve ammo (+100)
- Has zoom ability
- Can be switched to dual mode
- High penetration power
- Shorter reload time (-1.0 second)
- Higher recoil (+2%)
- Heavier (+2% weight)
- More expensive (+$2300)
- Less accurate (-7%)
- More expensive ammunition cost
- Higher firepower (+5)
- Higher rate of fire (+2%)
- Higher magazine size (+20)
- More accurate (+3%)
- Heavier (+26% weight)
- More expensive (+$2000)
- Higher recoil (+10%)
- Higher damage (+3%)
- Higher stun power
- Higher magazine size (+5)
- Same knockback
- Usable scope
- Same reload time (2.5 seconds)
- Lower accuracy (-3%)
- Higher recoil (+1%)
- Lower rate of fire
- Heavier (+2% speed reduction)
- Has no Balrog Charging System
- More expensive ammunition
- User's running speed will increase when the dual-wield SKULL-3 is thrown away during its reload animation for 2-3 seconds. The reverse happens with the M134 Minigun.
- Earlier version of SKULL-3 has the ammo costs only $35 per 35 bullets.
- The word "SKULL-3" can be seen on the weapon.
- Despite the ACOG's scope cap is still closed, the scope can still be used normally in single-wield.
- The scope has the words Aopoint on the side, a parody of the real-world company Aimpoint.
- Oddly, if compared to SKULL-4, it is heavier although it is a submachine gun.