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For a CSO2 map that shares the same name, see Studio (map).
Hotstudio

Studio icon Studio is an interactive community-based mode in Counter-Strike Online.

Overview[]

Hinted since 6 months before its actual release in OBT (Open Beta Test), this long-awaited mode is a mode that enables the player to build their own maps and share it with others. There are six existing maps available and built with this mode for player's references.

Updates[]

24 September 2020[]

Build Marker
Vxlmarkerlicense

Build Marker has been updated to make it easier to use by providing a simple function as a firearm that can specify an area.

  • You can fill in with Build Rifle and Build Minigun.
  • Building Pistol can create or delete individual blocks within the area.
  • Build Marker commemorating release, the 3 studio building licenses. You can obtain through events.
Quick Menu Improvement
  • The menu is improved according to the usability, frequency of use, and importance.
Sounds added
  • 30 new sound effects and 12 new music added

Release date[]

  • South Korea:
    • 11 May ~ 1 June 2017 (Beta Test)
    • 13 July 2017 (Official Release)
  • China: 5 July 2017.
  • CSN:Z: 29 November 2017.
  • Indonesia: 7 February 2018.

Developer maps[]

These are the developer maps available in this mode.

Map Name Description
Zf warehouse CSO Comics: 3rd Supply Base This is a simple yet hard map to complete. There are many zombies spawn in this area and you have limited starter weapon.
Zf assault CSO Comics: Assault This is the rebuilt version of Assault. You are given a set of weapons at the start of the round and must reach the escape zone safely. There are several simple riddles to be solved such as finding keys to open a door.
Zf train CSO Comics: Train Rebuilt version of Train with zombie theme. You are given series of weapons throughout the journey and must reach from T spawn to CT spawn to escape. There are several strong zombies and you must defeat them all to proceed further.

Map Name Description
Zf tutorial #1: Mansion Escape The story revolves an amnesiac man trapped in a haunted mansion where he finally can escape with an aid of a mysterious SAS operative. This map has many riddles, confusing paths, and jump-scare. In CSN:Z, there is a bug where some zombies respawn infinitely.
Hospital escape #2: Hospital Escape The protagonist, who escaped from the mansion, arrives at the hospital in search of a vaccine needed for treatment. Find a vaccine and escape from an unidentified hospital!
Play with yuri #3: Play with Yuri A mission to play with the first investor granddaughter of the Institute. Complete the Yuri task in the space created to her taste! This is a Maple Story themed map with slime and mushrooms as hostiles and available in all regions except CSN:Z.
Rj4 game company Extra: Game Company Story of a new employee. Pass through the hardships and complete your journey!
Rj4 yuri rescue #4: Yuri Rescue The story of a researcher rescuing Yuri in crisis.
Bells-5 #5: Bells Institute Epilogue Continues Gerard's adventure story after being hit by an explosion from the Quantum Mechanic Collider. This map presents the latest blocks and also shows updates made in certain blocks.
Journal-6 #6: Halloween The story of someone trapped in a scary Old Mansion. Can the person get out of the Mansion safely?
Researcher journal 7 tracking #7: Tracking An unidentified person who approaches Gerard with a hidden purpose. He reveals himself as an assistant and pushes Gerrard to the limit... Pursue the mysterious helper to find out his identity and purpose!

Map Name Description
Zf bellsinstitute #1: Experiment This map revolves around David Black, whose place was burned down and he managed to escape to an unknown place. There, he enters a place which is called Bells Institute. There are many hard riddles in this map.
Zf mansionescape #2: Penetration This map revolves around Gerard, who is trying to escape from a mansion. There are many confusing riddles in this map and may be laggy for low-spec PCs.
Bell lab 3 blast #3: Blast Gerard's Bell Labs second story. Dive into the lab and complete the mission. A studio Original story game. Various trap devices dedicated to studio mode are arranged.

Map Name Description
CS1CSOL4 Floating Isles A mission takes place in a traditional Chinese era. This map's default mode is Zombie 3: Hero.
Metrocity [Battle Royal] Metro City Farm tons of items in the same time at the start of the game and spring up in killing enemies to avoid the damage field and become the last one to survive. Studio original map in urban form. There are various devices dedicated to studio mode.
Studio country map Country Map A fan-made map that goes official in a tournament across CSO Taiwan, China and Japan. It uses Xmas theme.
Studio space map1 Space Sample Map A sample map for the Space theme. Has various new functions, decorations, and blocks to be played in various modes.
Luadust Lua A tutorial map to show the use Lua codes in Studio mode.

Map Name Description
Assault destroy mode Assault Destroy Mode Play Mode: Bot Zombie. Destroy-able version of the popular map "Assault". Humans: You can destroy maps with destructive weapons. Zombies: Right-click melee attack and zombie bomb can destroy the map. Weapon box is dedicated to studio mode. The studio mode destroy weapon is arranged.
Dust destroy mode Dust Destroy Mode Play Mode: Bot Zombie. Destroy-able version of the popular map "Dust1". It is a mode to play with the bot player. Humans: Various destructive weapons can destroy maps. Zombie: You can destroy maps with melee weapon right-clicks and zombie bombs. The studio mode destroy weapon is arranged.
High mountain High Mountain Zone Counter-Strike Online version of the popular mode "Zombie Z" studio version map. Abandoned military base in the high mountains.
Scenariot Trail & Sewer Tutorial and campaign maps to introduce Scenario T gameplay mechanics.
Infected city Infected City Be alive and keep the shelter from the influx in the aging industrial city of monsters!
Industrial warehouse Industrial Warehouse A map dedicated to All Star and Gun Deathmatch matches in the warehouse background created with the theme of a studio waste industrial complex.
Medieval fortress Medieval Fortress A battle for survival between zombies and humans begins in a fortress built in the Middle Ages. This is a Studio Zombie Hero mode map set in a medieval fortress.
Remains Remains Escape from deadly traps and ruins chasing zombies. Jungle-themed new decorations and device blocks have been updated.
Crystal cave Crystal Cave This is a background created to display blocks made with a mine theme. This is a sample map with basic zombie escape devices.
Fitness club Fitness Club A hide and seek event was held at a fitness club. Studio Fitness Theme Block Update - Various new basic and decorative blocks have been updated. (3 types of devices, 53 types of decorations)
Fairytale land Fairy Tale Land Various new base, decoration, and device blocks have been updated. (36 basic types, 34 decorative types, 14 device types)

Map Name Description
Yuri secret space Yuri's Secret Space Researcher's journal using new decorations and devices. Guide map. Various new devices, characters, and decoration blocks have been updated. (24 devices, 2 characters, 22 decorations).
Yuri's aquarium Yuri's Secret Aquarium A new map “The Secret Aquarium of Yuri” using underwater theme blocks is released. A researcher abduction diary map created using basic blocks and underwater theme blocks 2. Studio underwater theme block update: Various new basic and decorative blocks have been updated. (7 types of basic, 49 types of decorations). New blocks can be checked in the creation mode without adding a separate theme pack

Features[]

Weapons[]

There are several weapons released to be used in Create and Play modes.

Create Mode

These weapons are only available during editing.

Weapon Name Description
Vxllonggun Voxel Rifle This is a basic gun to create and demolish a block.
Vxlshortgun Voxel Pistol Short-range version of the Voxel Rifle that can create blocks in mid-air.
Vxlminigun Voxel Minigun Shares the same function as the Voxel Rifle, with a much higher fire rate and slightly higher range. Intended for medium maps.
Vxlmarker Voxel Marker It is used to create blocks in massive number. Intended for large maps.
Vxlconnector Voxel Connector It is used to link and cancel commands. For example, linking a switch to a door to make the door opened when the switch is turned on.
Vxleditor Voxel Spinner It is used to spin a block for correct alignment.
Vxlscanner Voxel Scanner Used to scan blocks, copying them. Right clicking copies the block properties.
Play Mode

These weapons can be used in actual game play (if you put them in Editing mode beforehand).

Weapon Name Description
Vxljunkgun Voxel Junk Gun When fired, this will create a junk cube at the crosshairs. Junk cubes have 100 HP, and can be easily destroyed by any weapon. Right clicking uses a short-range, weak melee attack that does 50 HP of damage.
Vxlgrenade Voxel Grenade When thrown, it will stick to objects and create a cube of junk cubes.
Rock Breaker Rock Breaker It is a device developed by the Bells Institute based on a rock drill for construction. Four destructive piles crush objects at high speed and can push enemies with a secondary attack. Special function 'block destruction' is possible in studio mode. In studio mode, some devices such as doors and switches can not be destroyed.

Monsters[]

The zombies are ported from Zombie File and has several classes.

Zombie Level Health Armor Speed Damage Attack Speed View Distance
Zombie man normal 07 l 0 30 0 40 6 1.8 1000
Zombie man normal 01 l 1 250 0 40 6 1.8 1000
Zombie man normal 02 l 2 350 0 50 10 1.6 1000
Zombie man normal 03 l 3 500 0 60 14 1.4 1000
Zombie man normal 04 l 4 700 100 70 20 1.36 1200
Zombie man normal 05 l 5 1000 100 80 24 1.25 1200
Zombie man normal 06 l 6 1200 150 80 32 1.12 1600

Zombie Level Health Armor Speed Damage Attack Speed View Distance
Zombie man normal 08 l 0 25 0 250 5 1.5 1600
Zombie man aggro 01 l 1 150 0 260 10 1.45 1600
Zombie man aggro 02 l 2 200 0 270 14 1.3 1600
Zombie man run 01 l 3 300 0 280 18 1.3 1600
Zombie man run 02 l 4 400 50 290 22 1.3 1600
Zombie man run 03 l 5 550 100 280 18 1.3 1600
Zombie man run 04 l 6 700 100 290 22 1.3 1600

Zombie Level Health Armor Speed Damage Attack Speed View Distance
Zombie man heavy 01 l A 2000 200 80 20 1.2 1400
Zombie man heavy 02 l B 2500 500 65 36 1.25 1400

Monster Name Health Armor Speed Damage Attack Speed View Distance
Vxl monster mushroom01 l Mushroom 30 0 40 6 1.8 1600
Vxl monster mushroom02 l Advanced Mushroom 200 0 100 10 1.6 1600
Vxl monster mushroom03 l Red Mushroom 750 100 100 22 1.4 1600
Vxl monster slime01 l Slime King 1000 0 150 18 1.36 1600
Vxl monster slime02 l Slime Common 50 0 50 10 1.36 1600

Monster Name Health Armor Speed Damage Range Attack Speed View Distance
Vxl npc snowman l Snowman 250 100 200 16 400 1.2 1000
Vxl chinasoldier01 l Chinese Warrior 200 100 250 12 75 1.8 1400
Vxl chinasoldier02 l Chinese General 1500 500 250 24 75 1.25 1400
Monster hooligan 01 l Hooligan A 700 400 220 12 75 1.3 1000
Monster hooligan 02 l Hooligan B 300 200 200 17 400 0.8 1000
Monster minion red l Minion Red 1000 500 250 15 75 0.8 1600
Monster minion blue l Minion Blue 400 200 220 8 65 0.8 1600
Monster boss protophobos l Prototype Phobos 10000 5000 250 N/A N/A N/A N/A
Monster ghost l Ghost 5000 300 18 75 75 1.3 1600
Monster pumpkin l Pumpkin 800 100 250 24 75 1.3 1600
Monster pumpkinhead l Pumpkin Head 1000 0 150 36 75 1.3 1600
Vxl monster a101ar l A101AR 300 200 200 5 400 0.2 1000
Vxl monster a104rl l A101RL 300 200 200 20 400 2.5 1000
Bomber l Bomber 250 0 40 6 75 1.8 1000
Boomer l Boomer 400 50 290 22 75 1.3 1600
Zgastower l Gas Tower 250 0 0 10 800 0.1 500
Vxl monster kingdomzombie01 l Joseon King Zombie 2000 200 80 20 75 1.2 1400
Vxl monster kingdomzombie02 l Joseon Man Zombie 250 0 210 6 75 1.8 1000
Vxl monster kingdomzombie03 l Joseon Runner Zombie 150 0 260 10 75 1.45 1600
Vxl monster kingdomzombie04 l Joseon Female Zombie 150 0 260 10 75 1.45 1600
Monster boss ampsuit l AMP Suit - - - - - - -
Monster boss infectedtitan l Fallen Titan - - - - - - -

NPC[]

There are several NPCs that the player can put to do several interactions during the game. The players can set their starting speech, what item they want, password to proceed as well as their animations. When completed the given quest, the NPC can be set to grant a new item or open a door, or anything to proceed further into the game.

Guide NPC or Announcement NPC is the NPC that only appear their artwork during message and does not necessarily have corresponding model.

Functions[]

There are several scripts or functions that the player can put to make the map more interactive.

Icon Description
And gate AND is used to combine several inputs to unlock a new output. For example, to open a door, the player must collect 3 different types of keys.
Announce ANNOUNCE is used to provide a HUD character speaking like in Scenario modes. The player can set which character to speak and their sentences alongside emotions.
Area 1x1x1 TRIGGER is used to commence an action. It is an invisible brush where the linked actions are run when a player go through it.
Blink gate BLINK is a function that do a repeating script. It is usually used on lamps where the lamp will blink (on and off continuously) to give a damaged lamp effect.
Button02 BUTTON is a basic function to start a trigger. It can be linked to something to give an output. The player must look onto the button and press E to activate or turn it off. The effect is one time and not permanent.
C4bomb C4 BOMB is a function where the player can activate a C4. The player must insert C4 password to activate it. The password for C4 is set in Editing mode as well as detonating time. It gives out an explosion sprite when it detonates but it does not do any damage. Link it with intractable objects to give an output.
Contents clip CLIP is an invisible brush that serves as the invisible wall. It is usually used to block the players from reaching unwanted part.
Countdown COUNTDOWN is a function where a HUD will appear on middle left part of player screen when activated. The player can set its time and the message.
Damage all HURT is an invisible brush to decrease player HP when in the area. The player can set the HURT function to harm all, humans or zombies only.
Delay gate DELAY is used to give a delayed output. For example, when a DELAY function is put between a switch and a door, and the value is put as 5, the door will open in 5 seconds after the switch is turned on.
Emitsound EMIT SOUND is a common function to provide sounds. The sound can be ambiance sound or can be set to play only when triggered.
Item checker ITEM CHECKER is a function that 'lock' a certain door or path until the listed items are met. This function must be linked with the door in order to function properly.
Item disassembler DISASSEMBLE is a function to break down a single item to give out two or more items.
Item nothing ITEM is a function to give items. There are many types of items can be set.
Item synthesizer SYNTHESIZER is a function to combine several items to become one new item.
Kill all KILL is an invisible brush that kills the player when touched regardless how many HP is left. The editor can set the effect to take place on humans, zombies or both.
Lever01 LEVER is similar with button function.
Mp3 MUSIC is a function to play a music when triggered. There are many tunes in CSO that can be selected.
Not gate NOT is a gate function that gives a negative effect to the output. For example, instead of closing the door when triggered, the door will open by default and closed when triggered.
Once gate ONCE is a gate function where the event can only occur once.
Or gate OR is a gate function to provide the result with the existence of any input. For example, when OR function is put between a door and 3 keys, the door can be opened with any of these 3 keys.
Piston PISTON is a function where it can elongate the player to reach a new place. The editor can set the length of the piston.
Player spawn PLAYER SPAWN is a function that serves as the spawning point of a player. The editor can choose between CT or T.
Portal PORTAL is a function that enables the player to move from a point to another point in an instant. The editor must link between two portal points in order to function.
Pressure01 PRESSURE is a function that activates output when a player steps on it. It is usually used as a trap activator. However, it can be skipped by jumping over it.
Push 1x1x1 PUSH is an invisible function that push player according to the speed and direction. The editor can set the speed and direction of the push.
Reading book BOOK is a 'reading' function where the player can read by pressing the E button on it. There are 5 pages and the player can write anything in every page. It can be used to drop hints for password or something by camouflaging it with story or event.
Reading computer COMPUTER is a 'lock' function where the player needs to enter a correct password to 'unlock' something. The editor can set the welcome, wrong and correct passwords texts.
Reading memo MEMO is a 'reading' function where the player can put hints for other things. Unlike BOOK, it is only available in 1 page.
Relay gate RELAY is a 'gate' function where the player can relay commands to wider outputs. The limit of a single function is 5 outputs. With RELAY function, it can spread 5 other outputs which can increase the number of output. It is usually used to spawn zombies.
Round clear ROUND CLEAR is a 'flag' function where a 'Round Clear' banner will pop out after the trigger has been activated. The player will automatically quit the game after that.
Round fail ROUND FAIL is another 'flag' function as a negative for the Round Clear.
Sand 1x1x1 door01 CROUCH DOOR is a small door which only can be entered by crouching. It can be opened with the E key by default and is locked when when connected to a trigger.
Sand 1x1x1 downdoor01 TUNNEL DOOR is a small door which grant access from upper area to a lower area.
Sand 1x1x2 door01 NORMAL DOOR is a standard door that is used as a channel wall. Same as other door, it can be opened by default and only locked when connected to a trigger.
Sand a decoy01 DECOY is a zombie-attracting device that is offed by default. It can opened directly if not connected to any trigger.
Sand a grenade02 JUNK CUBE is a cube formed when a Junk Gun is fired or a Voxel Grenade exploded. It has 100 HP and can be destroyed.
Sand a portcullis01 GATE is same as door function except it is larger and the player can see through it.
Sand a target01 TARGET is a function which acts as a trigger when shot. The TARGET is lied down by default and must be triggered first to stand up. After stand up, the player must shoot it to activate the output.
Sand a up light01 LIGHT is a function that give out light to lighten up the surrounding area. It can be turned off with a trigger.
Sand blue water01 WATER is a function where the player can swim. The HP will decrease if the player spends much time in water and will regenerate back when reaching the surface.
Sand break strongbox01 STRONG BOX is a box that can only be destroyed with a trigger.
Sand break weakbox01 WEAK BOX is a box that can be destroyed by shooting it. It has 100 HP.
Stuwpn nothing STUDIO WEAPON SPAWN is a function to spawn a Studio Weapon. The available weapons are Junk Gun and Voxel Grenade.
Switch01 SWITCH is a function that can activate and deactivate an output.
Textboardbg 1 TEXT BOARD is a function where the player can type down message and make it appears on a board.
Toggle gate TOGGLE is a gate function where the player needs to press E on the trigger to carry out the output. It is usually used to put secrets paths, shortcut, or easter eggs.
Transit 1x1x1 TRANSIT is a moving function which can be used as a lift or elevator. The editor can set its direction and moving length.
Weapon remover 1x1x1 WEAPON REMOVER is an invisible block where the player's inventory is reset to zero. It is usually used for a fresh start of a new adventure or to avoid overpowered weapons.
Wpn nothing WEAPON SPAWN is a function where the editor can put a weapon for the player to pick up. The weapons available are the basic weapons from original Counter-Strike weapons as well as ammo, armor, flashlight, night vision google and medical kits. The editor can set whether the weapon can only be picked once or many times. The editor can also put the time before the weapon is respawned.

Icon Description
Account checker ACCOUNT CHECKER is a block that can be used to set up items to buy items. Maximum 5 outgoing signals.
Common a bambooladder01 BAMBOO LADDER is a city theme ladder.
Common a siren01 SIREN is a function used for fire station siren. Maximum reception: 1
Common a surf01 SURF moving block.
Damage field all DAMAGE FIELD is a block that expands the field that deals damage to humans and/or zombies when they receive a signal. Maximum number of receive signals: 1. The minimum and maximum radius can be set.
Firehouse b firepipe sw01 FIRE PIPE is a [E]-key operated valve switches. Maximum send-able signals: 5
Firehouse b valve sw01 VALVE is a [E]-key operated valve switches. Maximum send-able signals: 5
Item seller ITEM SELLER is a block that can sell the set item. The item type and price can be changed.
Particle emitter PARTICLE EMITTER is a block that can generate various particles. Maximum reception signal: 1
Random relay gate RANDOM RELAY. Maximum number of outgoing signals: 5. Maximum number of receive signals: 1. Invisible blocks in play mode.
Repeatable area 1x1x1 REPEATABLE AREA is repeatedly turn ON signal when entering the area. Maximum Signal: 5. Invisible block in play mode.
RESET RESET TRIGGER. Maximum number of outgoing signals: 5. Maximum number of receive signals: 1. Invisible blocks in play mode

Icon Description
Bedrockclip BEDROCK CLIP. The hardest clip of all. Cannot be destroyed even in Studio Destruction mode. Unseen in Studio Play.
Common a unbreakable01 UNBREAKABLE BLOCK. Cannot be destroyed even in Studio Destruction mode. Visible in Studio Play mode.
Common a barrelbomb01 BARREL BOMB. Explode if shot. Damage nearby area.
Common a coin01 COIN. When collected, the player will gain dollars.
Common a coppercoinblock01 COPPER COIN BLOCK. When shot, it will give a small amount of dollar.
Common a silvercoinblock01 SILBER COIN BLOCK. When shot, it will give a moderate amount of dollar.
Common a goldcoinblock01 GOLD COIN BLOCK. When shot, it will give a large amount of dollar.
Common a hr partner01 PARTNER BLOCK. A block that the player can carry and throw. Can be used as a boost to reach higher places.
Common a otp01 RANDOM NUMBER GENERATOR. Generate a random number.
Common a rps01 ROCK-PAPER-SCISSOR. The player must win to get the rewards.
Common a safebox01 SAFE. Able to save your items and dollars here.
Common a signalbomb01 SIGNAL BOMB. Detonated when triggered.
Common a store01 INVESTMENT. Players can invest money here to get the profit/loss later. The editor can set the percentage of profit/loss.
Common a wheel01 ROULETTE. Can be rotated to get prizes.
Dice DICE. Use it if you don't know what to do.

Icon Description
Greatsite cheeker 3x3x3 BOT SAFE AREA. An area where bots will camp in Studio Bot Zombie.
Monster cheeker 1x1x1 MONSTER CHECKER. An area which can only be triggered by monsters and zombies.
Gravity area checker 1x1x1 GRAVITY AREA CHECKER. An area which the player has lower gravity input.
Space a jump01 SPACE JUMP. The player is able to jump high on this trampoline.
Space a jump02 SPACE DASH. The player is able to run faster on this pad.

Icon Description
Customdamage 01 CUSTOM DAMAGE. The map builder is able to set the value inflicted damage to the area.
Escape goal 01 ESCAPE GOAL. The escape zone for humans in Studio Zombie Escape.
Player checker 01 PLAYER CHECKER. To show the progress of player in Zombie Escape. 20 locations can be set.
Zomtal01 a fallingspike01 FALLING SPIKE. A trap that can kill the player by falling down a set of spikes.
Zomtal01 a pendulumblade01 PENDULUM BLADE. A trap that can harm the player when they touch the blade.
Zomtal01 a spikepiston01 SPIKE PISTON. A trap placed underground to harm the player from below when triggered.
Zomtal01 a torchlight01 TORCH LIGHT. A decorative trigger that lights up a fire.
Zomtal01 b arrow01 ARROW. Shoot out arrows when triggered. Harm the player.
Zomtal01 b doortrap01 DOOR TRAP. A door that drops the player to the lower ground.
Zomtal01 b firetrap01 FIRE TRAP. Shoot out harmful fire when triggered.
Zomtal01 b grswitch01 GROUND SWITCH. A switch located on the ground.
Zomtal01 c arrow grey ARROW GREY. A decorative pointer that shows the directions of your map. Can be turned on/off.
Zomtal01 c bottomspike01 BOTTOM SPIKE. A harmful trap that shoot out spikes from below when triggered.
Zomtal01 c spike22 SIDE SPIKE. A harmful trap that shoot out spikes from side when triggered.
Zomtal01 c spining SPINNING SPIKE. A harmful trap that has spinning spikes.

Icon Description
Fakelight white onoff SWITCHABLE FAKE LIGHT. A fake light that can be turned on/off.
Xor gate XOR GATE. A digital logic gate that gives a true (1 or HIGH) output when the number of true inputs is odd. An XOR gate implements an exclusive or; that is, a true output results if one, and only one, of the inputs to the gate is true.
Item shop ITEM SHOP. It is a block where you can purchase items. The item type and price can be changed.
Common b medical01 MEDICAL. Reach near the unit to regenerate stamina and armor on a regular basis.
Weapon box WEAPON BOX. Device block where you can buy weapons if you pay for a coin.

Icon Description
Halloween a pumpkin01 PUMPKIN FACE. A scary face pumpkin with ON / OFF capability. Maximum reception: 1
Halloween a pumpkin02 PUMPKIN SMILE. Pumpkin decoration with smiley face ON / OFF. Maximum reception: 1
Halloween a pumpkin02 g PUMPKIN GROUP. Decoration with large and small pumpkins that can be turned ON / OFF. Maximum reception: 1
Halloween b frame01 SURPRISE PORTRAIT. A surprise portrait whose face changes with ON / OFF. Maximum reception: 1
Halloween handtrap HAND TRAP. When a player climbs over a trap, a zombie hand pops out. Maximum number of receivable: 1

Icon Description
Script trigger Device control script block. Name to call from Lua. A block that generates an ON/OFF signal by calling the name set in the block in the script. The maximum outgoing signal: 5
Script caller Function call script block. The name of the Lua function to call. A block that calls a script function with the specified name once it receives a signal with a device block. Maximum number of receivable signals: 1

Icon Description
Common c arrow random Random decoration block. A block that allows random decorations to appear in the installed location.
Buyzone Buy Zone Block. Block to set the buy zone.
C4zone Explosion Zone Block. Block to set explosion area.
Destroyarea Unreleased.
Common b board03 Ranking Board. Block showing the ranking of the map.
Common b trash01 Delete Save. Blocks to delete information stored in the map.
Dark mat all Dark Clip Block (All). Invisible shielding blocks, all faces that come into contact are displayed in black.
Dark mat bottom Dark Clip Block (Bottom). The invisible shielding block displays the bottom surface in black.
Common a broadcam01 Cutscene Camera Block. A block that can provide a cutscene effect. Editable features: Duration, Speed, Angle Speed, End Position, Start View Position, End View Position, Fade-in Time, Fade-in Color, Fade-out Time, Fade-out Color, Shake Amplitude, Shake Interval, Shake Delay, Shake Duration and Player Invulnerability.
Area stiffen 1x1x1 Stun/Knockback Area. Area trigger: When a zombie player enters the area, the specified stun and knockback values are applied. (Zombie Escape Mode Exclusive Block) Parameters: Applied value (0.00-2.00), Default: 1.00
Common a brokenmdl01 Breakable Prop. A block with the selected decoration at the installed location can be destroyed by a player attacking it. Parameters: Model, HP, Effect Type (Normal/Blinking/Glowing), Effect Color.

Icon Description
Atm ATM Resource Block. Earn Dollars when collecting in Zombie Shelter Mode.
C4barricade Barricade Blocks for C4. Destructible barricades for C4 bombs.
Datesignal Date Beacon. A device that sends signals according to date and works in a set round in round mode.
Zbroaming Daytime Monster Spawner. Spawn one roaming monster at a time.
Zbrush Night Monster Spawner. Spawn a rush monster which targets decoy, shelter, and player.
Zshadvresource Decorative resource blocks. Resource block for advanced gathering skill that can be set as a decoration.
Zsheltermain Main Shelter Block. Used for Zombie Shelter mode to specify shelter position when playing. New zombie shelter mode mandatory block.
Zshsteel Steel Resource Block. Hit with resource gathering blocks to get steel resources in Zombie Shelter mode.
Zshwood Wood Resource Block. Hit with resource gathering blocks to get wood resources in Zombie Shelter mode.

Icon Description
Scenariotx missionspot TX Spawner. This is a spawner that summons monsters in TX mode. You must install at least 10 spawners to obtain a clear reward.
Sst a gammachine01 TX Gamble Machine. This is a device that can exchange items in TX mode.
Sst a venmachine01 TX Vending Machine. This is a shop device where you can purchase weapons and kits in TX mode.
Vxl npc shop Shop NPC. Men-shaped NPC with quest setting available.
Vxl npc specialist Ex-NPC. NPC of male appearance with quest setting available.

Icon Description
Sand a partyquestblock01 Quest Block. "When a signal is received, the quest is given to the sender. Editable: Quest title, description, required and reward items, and repeat setting (repeatable or one-time).
Custom normal block Custom Block. A block that can set the appearance of the basic block and whether it can be destroyed. Settings: Align selected blocks to front, Destroy?, Unbreakable, Destroy when taking damage, Destroy when signaled, Keep block appearance after destruction.
Count breakable Color change block. A block that changes color each time it receives damage or a signal and can be set to be destroyed after a certain number of times.
Area darkgreen 1x1x1 People area trigger: When a specified number of players are in the area, it is converted to an ON signal.
Score count Score Block. Displays a number as many times as the number of times a signal has been received. When the preset value is reached, a signal is transmitted.
Party a bomb01 Pass Bomb. Bomb block that can be picked up or dropped by the player directly. After a set period of time or when lifted for a certain number of times, it explodes and inflicts damage. Editable: Bomb type, timer, count, and blast radius.
Laptime Lap Time. When a signal is received, time measurement for the corresponding player starts or ends.
Area darkyellow 1x1x1 Trigger Checked Area: Every time the player enters the area, it converts to an ON signal.
Area grey 1x1x1 Repeat area trigger: Converts to an ON signal when entering the area.
Party a moving01 Blocks that move when receiving a signal. Editable: Transit Speed.
Keyboard pattern Keyboard Pattern Block. When a signal is received, the keyboard input pattern is shown to the sender. When input is successful, a signal is transmitted.
Party a matchblock01 Picture Match Block. Blocks for a picture-matching game.
Party a magnifier01 Find the Zombie Block. A block to play the Zombie Hunting game.

Items in WEAPON SPAWN

Weapons that can be spawned in Studio mode (other than default weapons):

Publishing your map[]

When your map is done, you can publish it for everyone to play. To cheer the map creator, you can send cheer cubes which the map maker can be convert them into mileage points.

  • 10 cubes cheered can be converted into 1 mileage point.
  • Devices, characters, and decorations come with their own cube limits.
  • The cubes that make up flat starter maps' grounds do not contribute to this cost.

Modes available[]

You can select the mode that will be available in your map. It can be either:

  • Studio Play Mode: You can create a diverse map where you can put any interactions you want.
  • Studio Zombie Hero: You can put your map with Zombie Hero rules.
  • Studio Team Deathmatch: You can put your map with Team Deathmatch rules.
  • Studio Bot Zombie: You can put your map with Bot Zombie rules.
  • Studio Bot Team Deathmatch: You can put your map with Team Deathmatch rules with bots.
  • Studio Destruction: Blocks are destroy-able.
  • Studio Soccer: You can put your map with Soccer rules.
  • Studio Zombie Escape: You can put your map with Zombie Escape rules.
  • Studio Zombie Z: You can put your map with Zombie Z rules.
  • Studio Original: You can put your map with Original rules.
  • Studio Basic: You can put your map with Basic rules.
  • Studio Hide and Seek: You can put your map with Hide and Seek rules.
  • Studio Scenario T: It's based on Zombie Scenario and combined with expanded Lua scripts to enjoy new perspectives, level ups, monsters, and item farming.
  • Studio Zombie Shelter: You can put your map with Zombie Shelter rules.
  • Studio All Star: You can put your map with All Star rules.
  • Studio All Star+: All Star combined with levels.
  • Studio Gun Deathmatch: You can put your map with Gun Deathmatch rules.
  • Studio Zombie 5: Rise: You can put your map with Zombie Rise rules.

Themes[]

There are several packs released separately and have their own exclusive contents.

Lua script[]

Main article: Studio (mode)/Lua

As of 15 November 2018's update in South Korea, external Lua's scripts are supported for Studio mode. It includes advanced editing and additional features and adjustments.

South Korea: 21 February 2019[]

Lua Script API extension
  • Added UI script, UI property value query, player-specific damage scale, and script event block.
  • Attack information can be checked when attacked, team can be changed.
  • Studio mode play map only.
Provide Zombie Mode Rule
  • Change the class model + Zombie Weapon Restriction is added.
  • Zombie rules related (infection, headshot kill) can be implemented by previous scripts.

Lua Tutorial Map Transcript[]

Vxl npc mascot 1 l
Introduction
  1. Hello.
  2. Here is an example for each room.
  3. Open this map in creative mode.
  4. After exporting the script, compare and analyze one by one.
Change Player's Numbers
  1. You can change numerical values ​​such as player's health by script.
  2. Check that each time you pull the lever in front of you, the stamina and Kevlar figures change.
Chat Events
  1. You can operate the device with events such as chat.
  2. Enter start in the chat window and check that the previous button works.
  3. Check the code that sends a signal from the ui.lua file to the server.
Show UI
  1. You can use the UI script to draw characters or rectangles on the screen.
  2. Press the three buttons to the right to check the characters on the screen.
Special Device Block
  1. Some device blocks receive special events other than "use" or "contact".
  2. Press the two buttons to see if the sign block changes.
Scripted Victory
  1. You can also win or defeat the script.
  2. Obtain a coin of 2000 or more using the weapon.
  3. Try to win the game by pressing the lever next to it.

Gallery[]

Trivia[]

  • The dialogue from the CSO Comics #1 to #3 is lifted from the rather infamous Doom comic, as stated in the map description.
  • This mode is likely to be influenced by a popular sandbox game, Garry's Mod.
  • Unlike Valve Hammer Editor, this mode does not support curve splicing. Objects in it are in larger ratios.
  • This mode is similar to an open source game, Cube and Cube 2: Sauerbraten with the Edit mode.
  • Studio Mode has been in development since the start of 2016. As a result, updates slowed down in 2016 up until its release in 2017. The only new mode that was added during this time was Playroom.

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